A texturing exercise based on concept art by Fernando Correa (https://www.artstation.com/artwork/4be5Wn). Everything was modeled, textured and rendered in Blender, with subsequent color grading in Affinity Photo.
Throughout the project I made various workflow improvements, avoiding the use of UVs with seams whenever possible and creating reusable nodegroups for procedural scratch- and paint chipping masks.
I implemented a new workflow, different from prior projects to efficiently manage larger node trees by organizing materials by components and combining them per channel.